*Story About Dragon Ball GT*

DRAGON BALL GT







Dragon Ball GT

 







Dragon Ball GT opening title card
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Dragon Ball GT (ドラゴンボールGT, Doragon Boru Ji Ti; GT meaning "Grand Tour") is the sequel to Dragon Ball Z, whose material is produced only by Toei Doga. The Dragon Ball GTseries is the shortest of the Dragon Ball series, consisting of only 64 episodes; as opposed to its predecessor Dragon Ball Z which consisted of 291 episodes, and Dragon Ball which consisted of 153. Originally intended to span 40 episodes (ending after theBaby Saga), the series continued for another 24 episodes, and is concluded by the TV special Dragon Ball GT: A Hero's Legacyreleased after the Baby Saga.

Contents

    Plot








    The GT logo designed by Toriyama (Perfect Files)
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    The series again continues the adventures of Goku who is turned back into a child in the beginning of the series by the Black Star Dragon Balls and is forced to travel across the galaxy to retrieve them. The first half of the series focuses on Goku, Pan, and Trunks, while the second half brings back most of the prominent characters from Dragon Ball and Dragon Ball Z. It is the only series that is not based directly on the original story by Akira Toriyama.[1] The series follows the Z Fighters against far more powerful foes such as Baby,Super 17 and the Shadow Dragons.

    OverviewEdit

    Series historyEdit








    GT main characters as designed by Akira Toriyama
    Jeangabin666Added by Jeangabin666

    The first two anime series were directly based off the Dragon Ball manga, which took much longer to produce than the anime did. This often resulted in "filler" episodes, one of the most obvious of which is when Frieza tries to destroy Planet Namek with a five-minute timer, yet the battle lasted well over five episodes, much less five minutes. Since Dragon Ball GT was not based off of the manga, no filler episodes were required. As a result, four entire sagas (the Black Star Dragon Ball Saga, the Baby Saga, the Super 17 Saga, and theShadow Dragon Saga) were completed in only 64 episodes.
    Dragon Ball GT began on Fuji TV at 7:30 p.m. on Wednesday, February 7, 1996, exactly one week after the final episode of Dragon Ball Z. It ran for 64 episodes, the last of which aired on November 4, 1997. It has also been aired across Japan by the anime television network, Animax, where it is currently being regularly broadcast. Unlike the Dragon Ball and Dragon Ball Z series, the creator Akira Toriyama had only minor involvement in the show's early stages, setting forth the initial premise of the series, as well as creating designs for most of the villains and main characters, including newcomer Giru. Early episodes are much more comedic in tone, reminiscent of early Dragon Ball. The later episodes, however, are action-packed and feature the same sort of dramatic tone that existed inDragon Ball Z. Originally intended to span 40 episodes (ending after the Baby Saga), the series continued for another 24 episodes, ending after two years on the air seemingly due to lower-than-expected ratings.[2] There are no subsequent Dragon Ball anime or manga (rumors of new series have existed since the end of Dragon Ball GT in 1997, but are untrue), except the Dragon Ball Kai series which is simply a condensed remake of Dragon Ball Zrather than being an entirely new plotline.







    Goku, Pan, and Trunks adventuring, drawn by Toriyama (Weekly Jump No.3-4, 1996)
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    There are two companion books to the series, called the Dragon Ball GT Perfect Files, released in May 1997 and December 1997 byShueisha's Jump Comics Selection imprint. They include series information, illustration galleries, behind-the-scenes information, and more. They were out of print for many years, but were re-released in April 2006 and this edition is still in print.
    On June 15, 2005, Toei Animation (in conjunction with distributor Pony Canyon) released the entire series (including the Gokū Jr. TV special) in an extremely limited-edition DVD boxed set (called "Dragon Box GT"), along with a Dragon Radar remote control and an exclusive booklet. While the set features remastered audio and video, there are no subtitles, English or otherwise. It's also unavailable to general public due to its scarce numbers and its huge cost.[3]

    Toriyama's involvement in GT and canon debateEdit








    Akira Toriyama credited as the author of the Japanese GT anime

    Akira Toriyama is credited as a writer of GT, and he strictly oversaw its production; this was the same process that was used during the production of the anime series Dragon Ball and Dragon Ball Z. He drew a rough design for the GT logo, he designed the GT appearance of the series main cast, and he designed the appearances of Giru and the GT spaceship used in the Black Star Dragon Ball Saga. He also drew at least three color pictures of Goku, Pan, and Trunks adventuring on various planets (MonmaasuRudeeze, and an area in Hell).[4]







    Toriyama's drawing of the Super Saiyan 4 transformation
    10X KamehamehaAdded by 10X Kamehameha

    Toriyama seems to have positive feelings towards his works' continuation, as he drew his version ofSuper Saiyan 4 Goku (which was originally designed by Katsuyoshi Nakatsuru), exclusively for the Dragon Box GT. Characters and events from GT have also been included in more recent Dragon Ball video games.
    Despite these facts, some fans do not consider GT canon, most often claiming incorrectly that the series was not directly written by Toriyama. GT was not originally produced as manga like its predecessors Dragon Ball and Dragon Ball Z, and contains minor, rarely seen elements which are inconsistent with Dragon Ball Z. However, GT has the least inconsistenciesof all three anime series, making it difficult to cite the few that exist as a reason for the series to be set aside as non-canon.
    The Final Dragon Ball GT

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    _Story About Blue Dragon_



    Blue Dragon

    Blue Dragon (BLUE DRAGON-ブルードラゴン-?) is a role-playing video game developed by Mistwalker and Artoon and published by Microsoft Game Studios exclusively for the Xbox 360Blue Dragon is based on a design by Final Fantasy series creator Hironobu Sakaguchi, who also supervised development and wrote the plot. The game was released in Japan on December 7, 2006, where it was sold both as a standalone title and as part of a bundle with the Xbox 360 (including the game, the Xbox 360 system itself, and a Blue Dragon console skin). Other regions received only the game itself, with a release in Europe on August 24, 2007, and in North America on August 28, 2007.
    Blue Dragon follows the story of five friends (Shu, Jiro, Kluke, Zola, and Marumaro) as they travel across the world to confront Nene, the evil ruler of the Grand Kingdom. The setting inspired separate anime and manga adaptations, although these follow the story to different degrees and feature a different cast of characters. The game follows a traditional role-playing design, based around exploration and turn-based combat.
    Blue Dragon is the first Xbox 360 title to make use of multiple discs, spanning three discs in total. Overall, the game has received a positive reception, with an average score of 77.48% on the review aggregator website Game RankingsBlue Dragon was both applauded and criticized for its adaptation of the traditional elements of role-playing games.

    Story

    Blue Dragon begins when the legendary purple clouds arrive in Talta Village, the home of Shu, Kluke, and Jiro. While the other villagers seek shelter, Shu and Jiro slow down the Land Shark. After encountering troubles, Kluke saves them. Together, the three trap the Land Shark in a net, but the Land Shark breaks free and rushes away, with Shu, Jiro, and Kluke dangling from its back.[14][17] The Land Shark stops in an ancient ruin that the three friends explore. They discover the Land Shark is really a machine—a "mechat". Without warning, the mechat comes to life, only this time sailing into the sky, again carrying the three with it.
    The party arrives at a giant mechat base in the clouds and are tossed into the throne room of Nene, the apparent leader. Nene explains to them how he enjoys hearing the screams of the dying victims of the Land Shark. The party battles Nene, but are easily defeated.[18] They are thrown out of the base and start to fall to their deaths, but a beam of light from the base catches them, and brings them back to the base. The party find three small floating spheres in the middle of the room; a mysterious voice commands them to swallow the spheres. The party refuses, and instead hold onto the spheres for safekeeping. As they try to reach another mechat to escape the base, they are forced to fight a large army of Nene's robots. When the battle seems it will never end, and with the unseen voice promising them knowledge of how to pilot the mechat, the party members eat the spheres. As they consume the spheres, a strange transformation occurs to each, changing the forms of their shadows into powerful beings that are able to destroy the robot army. The party escapes the base and crash in a desert.[19]
    After becoming familiar with their new shadows, the party travels to Talta village, befriending Marumaro on the way, who also possesses a magical shadow. Finding that the villagers from Talta have started to head towards the capital city of Jibral, the party takes off after them. Just outside Jibral, the party finds the villagers attacked by monsters but they are saved by the arrival of King Jibral and his forces, including Zola. Once the villagers are brought to Jibral, the King decides to implement a plan to destroy one of Nene's bases near Jibral using Shu and his friends along with Zola. Together, the party works with the warriors of Talta Village the Jibral Kingdom to besiege Nene's mechat base. After the base is destroyed, the party heads north in search of Nene. Nene captures Kluke, and places a collar around her neck which Nene alleges will explode. After reaching Nene, Zola separates from the party to buy them time to attack Nene. When the party attempts to remove Kluke's collar, Nene absorbs the party's shadows by placing collars on all of them. After taking their powers and placing them in himself, he removes their collars and attempts to kill them before they recover. Shu, despite being drained of magical ability, unconsciously teleports the party to the distant Devour village.[16]
    In Devour Village, they find themselves unable to escape the village without their magic, because the community is surrounded by evil trees. Shu has an epiphany and finds himself able to summon his dragon shadow without his sphere. Shu destroys the head evil tree in Devour Village, and the party is finally able to leave. Eventually all the party are able to summon their shadows again.
    At that point, the party reunites with Zola, who supplies a mechat for them to pursue Nene.[16] As the party goes after Nene in the mechat, Nene initiates an ancient machine that splits the world into two hemispheres, with thousands of isolated cubes floating between the halves. The party follows Nene to the primitive cube at the core of the transformation. The party journeys through the cube eventually defeating General Szabo and ultimately engaging Nene. As the party weakens Nene, it is revealed that Zola was working for Nene all along, and she was the voice that told the others to swallow the spheres. When Zola was too weak to defend herself, Nene had given her a shadow and sent her to Jibral as a spy. Zola betrays and kills Nene choosing her friends over him. Deathroy, the small creature that has been on Nene's shoulder removes himself from his masters body and absorbs Nene's remaining life force. Deathroy is revealed to be Destroy, the biomechanical weapon that destroyed the legendary ancients that once tried to bring peace to the world. The party defeats Destroy, melting him in lava. The party then quickly escapes from the melting cube to rejoin their families.[20]

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